Sage Mode and Jinchuriki
Apr 24, 2017 15:46:20 GMT -6
Post by pooch on Apr 24, 2017 15:46:20 GMT -6
[align=center]SENNIN MODOO SYSTEM:[/b][/u][/color][/align]
Nature Chakra/Natural Energy: The bread and butter of what makes Sennin Modoo a possibility at all. Within all things in the natural environment (not chakra/jutsu induced) resides large amounts of Nature Chakra that is capable of being harvest by those whom are capable of entering Sage Mode. Given the nature of the Chakra type, it is seemingly endless, thus when a Sage begins to channel the natural energy, their chakra pool actually steady increases instead of decreasing by any degree. A type of energy that is nigh impossible to exhaust, it only has two barriers that stop the Sage from having an endless supply of chakra during Sennin use. The first being inexperience, the second being failure to properly maintain a connection to the energy. Regardless of the fact that Nature Chakra is...Chakra, it also supplies the user with an ample amount of stamina, making their physical condition to keep moving just as potentially endless as their chakra supply. Â
The Summons: Sage’s have an innate affinity for...summoning, it is through this connection that most of them actually learn how to perform Sennin Modoo to begin with, having a link to an animal tribe, with animals understanding how Nature Chakra works. Because they have such a high affinity for summoning in general, they are capable of performing Kuchiyose no Jutsu at it’s highest level regardless of their own style point allocation (either the Ninjutsu version or the Fuuinijutsu version). Secondarily, the power of the summons scale based on the type of summon it is, with a minor summon having +50% to their physical stats, Major having a 100% boost to their physical stats, and Boss summons having 200% boost to their physical stats. Aside from this, the user is capable of having as many summons as they wish on the field at one time with the exception of Boss summons, so long as they have the chakra to make it feasible. Furthermore, while most Sage’s have a connection to an animal, there are those rare breeds that have connections to specific objects, beast, or even entire environments like the Senju Clan.
[align=center]THE MECHANICS/SAGE ACTIVE:[/align]
Integration: What makes a Sage actually capable of entering and maintaining Sage Mode, is the ability to draw in the Natural Energy from their environment. An ability that comes in various levels known as Masteries. In order to achieve higher levels of Mastery, it is up to the sage to complete trials and task denoted to them by their tribe or chosen contracted being/beast/object (performed as Quest). With every successful trial, their Integration Level increases, increasing their Mastery as well as making it easier for them to draw in the Natural Energy in general. At Integration Level 1, the user is required to stand still in order to draw in nature chakra, taking an entire post to have enough Nature Chakra to fire off two Senjutsu. At Integration Level 2, the Sage can set up a medium that draws in Natural Energy for them, allowing them to keep moving. However if the medium is disrupted, they’ll immediately exit Sennin Mode. At Integration Level 3, the user can draw in Natural Energy themselves while performing any action, as it has become second nature to them, as simple as breathing. Being that Natural Energy and the users Chakra Pool are completely separate things, falling out of Sage Mode or using Senjutsu doesn’t expend any of their own chakra pool (with the exception being defenses).
Sage Actives: The opposite of a passive, an Active isn’t something that simply happens at all times, instead having to be initiated by the user. An Active can be performed when the Sage has taken in an abundance of Natural Energy, so much so that it would actively begin to leak out of their vessel. After ten post of being within Sage Mode, the user can perform an ability or feat which would be nigh impossible otherwise. Capable of doing things like causing massive destruction to that of a Bijuu Mode Tailed Beast Bomb, regenerating from near ash, completely removing Immortality, etc etc. The Sage Active has to be registered at the same time one would app for Sage Mode via Character Plots. However, an Active cannot be an autohit (obviously) and when used causes the user to exit Sennin Mode and their summons go poof, with the duration being based on the Mastery/Integration level of the Sage.
Senjutsu: Bigger and much nastier than a normal jutsu of the same type and rank, a Senjutsu ability is that added power one needs to overcome even jutsu that their own chakra type would be weak against. Only capable of being used while in Sennin Mode, the actual change in the jutsu isn’t static. Meaning, it doesn’t only have to be power of a jutsu that is increased, instead it could be size, range, prep time, etc etc, nonetheless every Senjutsu has to be registered in the Jutsu section Furthermore, Senjutsu is capable of hitting incorporeal beings or objects as if they were solid structures.
[align=center]SAGE MASTERIES:[/align]
Name: Low Mastery
Requirements: Be A Sage. Integration Level 1
Description: Â The beginning of the journey for any sage. Incapable of drawing in Nature Chakra any other way other than being stationary and concentrating on doing so (1 Full Post). While incredibly handicap in this state, if the user can actually manage to draw in any Natural Chakra, they are still potent. While only capable of using up to B-rank Senjutsu and only being able to fire off two before exiting Sage Mode, their physical state is a bit different. Incapable of tiring in any physical manner, the Sage also gains a 100% boost to every physical stat, with their main stat being twice the amount of their other stats (200% increase) (Main stat should be noted, this can also include Chakra Control but not Pool). In this state, the user has an abundance of physical features from the animal/beast/object they have a connection to. Nonetheless, because of their low mastery, the user can only maintain this form for a total of five post before having to stand still and draw in more Nature Energy. This level of Mastery is incapable of accessing their Active.
Name: Medium Mastery
Requirements: Be a Sage. Integration Level 2
Description: The second level of Sage Mode, which is severely better than the first level. Finally the user now understands enough about Sennin Modoo that they have devised a method to draw in Natural Energy through a medium of some sorts. Be it an animal, object, clone, or otherwise. Having a nearly infinite abundance of natural chakra to use via this method, the only way to remove them from this form is to stop whatever medium is drawing in the chakra for them. When diffused, the Sage must wait a total of ten post before they can enter Sage Mode again. However, while in Sage Mode, their physical stats increase by 200%, while their main stat goes up by 250%. Furthermore, as in the previous level of Mastery, the Sage maintains limitless stamina while in this form. Being highly impressive chakra nukes, a Medium Mastery Sage is capable of performing up to A(Kin) Senjutsu. Their Natural Chakra also makes them increasingly more durable than most, making them capable of taking up to B(Kin) damage and only being barely injured. However when struck by a higher jutsu (and attempting to negate) it causes them to exit Sage Mode for 10 post, though the damage itself is also negated up to A(Kin). In this state, the user has very minimal markings from their contracted tribe. If their Active is used in Medium Mastery, it takes 12 post before the user can enter Sage Mode again.
Name: Extreme Mastery
Requirements: Be A Sage, Integration Level 3
Description: The penultimate form of Sage Mode it is none other than EXTREME MASTERY. Maybe the most important ability of this stage is that the Sage is capable of drawing in large amounts of Natural Energy without the assistance of anything or anyone. Instead drawing in the chakra has become second nature, as natural as breathing or blinking. Physically dominating, the physical stats of the user increase by 250% while their main stat increases by 300%. Furthermore, the Sage has full access to to all levels of Senjutsu, drowning in Natural Energy, while also having limitless stamina. Because they have such an abundance of Natural Energy, their endurance is otherworldly, capable of tanking A(Kin) level jutsu with only minute amounts of damage being taken. However if they choose, the user can stop up to S(Kin) jutsu, though this will cause them to exit the form for twenty post, though potentially saving them from a fatal blow. When forced to exit Extreme Mastery Sage Mode in this manner, the user is left with 35% stamina as well as only 50% of their chakra pool (no matter how much was used before entering Sage Mode). When using their Active, it only takes a total of five post before the user can reenter Sage Mode (with the above penalty not occurring as it was voluntary). Furthermore their Natural Energy is capable of nullifying Genjutsu of the users own rank. Carrying only a single marking from their contracted tribe, the Sage is completely in tune with nature. It is because of this that it is rumored that the only way to kill a Sennin of this level, is to render them out of this form.
[align=center]STIPULATIONS:[/align]
Because Sage and Jin are meant to be buddies drawn on the pretty much around the same guidelines and power, here's what ya need to know. First and foremost, Sage's are limited to their only being ten in existence at one time. The first five can be applicable in the character plot section, with the form below being added to it. However the other five will be given out as Event Sages. So like Jinchuriki, yes you can still be Bloodlined and become a Sage (or app for one), however you'll be unable to access your Bloodline abilities and Sage abilities simultaneously, as well as having to sacrifice an SA slot, CS slots, or elements much like a Dual Bloodlined RPC. Sages are also incapable of learning Multi-stage SA's regardless of Bloodline/Non-Bloodline status. Furthermore Low Mastery also takes up the first SA slot no matter the Blood status. While the App Sages will be forced to start at E-rank, those whom learn Sage Mode via event can be of any rank, though they'd still have to go through the Integration process all the same. Note that no user can have both a Sage and Jinchuriki RPCs active at once (either or).
Should be added when Plot Requesting a Sage
Nature Chakra/Natural Energy: The bread and butter of what makes Sennin Modoo a possibility at all. Within all things in the natural environment (not chakra/jutsu induced) resides large amounts of Nature Chakra that is capable of being harvest by those whom are capable of entering Sage Mode. Given the nature of the Chakra type, it is seemingly endless, thus when a Sage begins to channel the natural energy, their chakra pool actually steady increases instead of decreasing by any degree. A type of energy that is nigh impossible to exhaust, it only has two barriers that stop the Sage from having an endless supply of chakra during Sennin use. The first being inexperience, the second being failure to properly maintain a connection to the energy. Regardless of the fact that Nature Chakra is...Chakra, it also supplies the user with an ample amount of stamina, making their physical condition to keep moving just as potentially endless as their chakra supply. Â
The Summons: Sage’s have an innate affinity for...summoning, it is through this connection that most of them actually learn how to perform Sennin Modoo to begin with, having a link to an animal tribe, with animals understanding how Nature Chakra works. Because they have such a high affinity for summoning in general, they are capable of performing Kuchiyose no Jutsu at it’s highest level regardless of their own style point allocation (either the Ninjutsu version or the Fuuinijutsu version). Secondarily, the power of the summons scale based on the type of summon it is, with a minor summon having +50% to their physical stats, Major having a 100% boost to their physical stats, and Boss summons having 200% boost to their physical stats. Aside from this, the user is capable of having as many summons as they wish on the field at one time with the exception of Boss summons, so long as they have the chakra to make it feasible. Furthermore, while most Sage’s have a connection to an animal, there are those rare breeds that have connections to specific objects, beast, or even entire environments like the Senju Clan.
[align=center]THE MECHANICS/SAGE ACTIVE:[/align]
Integration: What makes a Sage actually capable of entering and maintaining Sage Mode, is the ability to draw in the Natural Energy from their environment. An ability that comes in various levels known as Masteries. In order to achieve higher levels of Mastery, it is up to the sage to complete trials and task denoted to them by their tribe or chosen contracted being/beast/object (performed as Quest). With every successful trial, their Integration Level increases, increasing their Mastery as well as making it easier for them to draw in the Natural Energy in general. At Integration Level 1, the user is required to stand still in order to draw in nature chakra, taking an entire post to have enough Nature Chakra to fire off two Senjutsu. At Integration Level 2, the Sage can set up a medium that draws in Natural Energy for them, allowing them to keep moving. However if the medium is disrupted, they’ll immediately exit Sennin Mode. At Integration Level 3, the user can draw in Natural Energy themselves while performing any action, as it has become second nature to them, as simple as breathing. Being that Natural Energy and the users Chakra Pool are completely separate things, falling out of Sage Mode or using Senjutsu doesn’t expend any of their own chakra pool (with the exception being defenses).
Sage Actives: The opposite of a passive, an Active isn’t something that simply happens at all times, instead having to be initiated by the user. An Active can be performed when the Sage has taken in an abundance of Natural Energy, so much so that it would actively begin to leak out of their vessel. After ten post of being within Sage Mode, the user can perform an ability or feat which would be nigh impossible otherwise. Capable of doing things like causing massive destruction to that of a Bijuu Mode Tailed Beast Bomb, regenerating from near ash, completely removing Immortality, etc etc. The Sage Active has to be registered at the same time one would app for Sage Mode via Character Plots. However, an Active cannot be an autohit (obviously) and when used causes the user to exit Sennin Mode and their summons go poof, with the duration being based on the Mastery/Integration level of the Sage.
Senjutsu: Bigger and much nastier than a normal jutsu of the same type and rank, a Senjutsu ability is that added power one needs to overcome even jutsu that their own chakra type would be weak against. Only capable of being used while in Sennin Mode, the actual change in the jutsu isn’t static. Meaning, it doesn’t only have to be power of a jutsu that is increased, instead it could be size, range, prep time, etc etc, nonetheless every Senjutsu has to be registered in the Jutsu section Furthermore, Senjutsu is capable of hitting incorporeal beings or objects as if they were solid structures.
[align=center]SAGE MASTERIES:[/align]
Name: Low Mastery
Requirements: Be A Sage. Integration Level 1
Description: Â The beginning of the journey for any sage. Incapable of drawing in Nature Chakra any other way other than being stationary and concentrating on doing so (1 Full Post). While incredibly handicap in this state, if the user can actually manage to draw in any Natural Chakra, they are still potent. While only capable of using up to B-rank Senjutsu and only being able to fire off two before exiting Sage Mode, their physical state is a bit different. Incapable of tiring in any physical manner, the Sage also gains a 100% boost to every physical stat, with their main stat being twice the amount of their other stats (200% increase) (Main stat should be noted, this can also include Chakra Control but not Pool). In this state, the user has an abundance of physical features from the animal/beast/object they have a connection to. Nonetheless, because of their low mastery, the user can only maintain this form for a total of five post before having to stand still and draw in more Nature Energy. This level of Mastery is incapable of accessing their Active.
Name: Medium Mastery
Requirements: Be a Sage. Integration Level 2
Description: The second level of Sage Mode, which is severely better than the first level. Finally the user now understands enough about Sennin Modoo that they have devised a method to draw in Natural Energy through a medium of some sorts. Be it an animal, object, clone, or otherwise. Having a nearly infinite abundance of natural chakra to use via this method, the only way to remove them from this form is to stop whatever medium is drawing in the chakra for them. When diffused, the Sage must wait a total of ten post before they can enter Sage Mode again. However, while in Sage Mode, their physical stats increase by 200%, while their main stat goes up by 250%. Furthermore, as in the previous level of Mastery, the Sage maintains limitless stamina while in this form. Being highly impressive chakra nukes, a Medium Mastery Sage is capable of performing up to A(Kin) Senjutsu. Their Natural Chakra also makes them increasingly more durable than most, making them capable of taking up to B(Kin) damage and only being barely injured. However when struck by a higher jutsu (and attempting to negate) it causes them to exit Sage Mode for 10 post, though the damage itself is also negated up to A(Kin). In this state, the user has very minimal markings from their contracted tribe. If their Active is used in Medium Mastery, it takes 12 post before the user can enter Sage Mode again.
Name: Extreme Mastery
Requirements: Be A Sage, Integration Level 3
Description: The penultimate form of Sage Mode it is none other than EXTREME MASTERY. Maybe the most important ability of this stage is that the Sage is capable of drawing in large amounts of Natural Energy without the assistance of anything or anyone. Instead drawing in the chakra has become second nature, as natural as breathing or blinking. Physically dominating, the physical stats of the user increase by 250% while their main stat increases by 300%. Furthermore, the Sage has full access to to all levels of Senjutsu, drowning in Natural Energy, while also having limitless stamina. Because they have such an abundance of Natural Energy, their endurance is otherworldly, capable of tanking A(Kin) level jutsu with only minute amounts of damage being taken. However if they choose, the user can stop up to S(Kin) jutsu, though this will cause them to exit the form for twenty post, though potentially saving them from a fatal blow. When forced to exit Extreme Mastery Sage Mode in this manner, the user is left with 35% stamina as well as only 50% of their chakra pool (no matter how much was used before entering Sage Mode). When using their Active, it only takes a total of five post before the user can reenter Sage Mode (with the above penalty not occurring as it was voluntary). Furthermore their Natural Energy is capable of nullifying Genjutsu of the users own rank. Carrying only a single marking from their contracted tribe, the Sage is completely in tune with nature. It is because of this that it is rumored that the only way to kill a Sennin of this level, is to render them out of this form.
[align=center]STIPULATIONS:[/align]
Because Sage and Jin are meant to be buddies drawn on the pretty much around the same guidelines and power, here's what ya need to know. First and foremost, Sage's are limited to their only being ten in existence at one time. The first five can be applicable in the character plot section, with the form below being added to it. However the other five will be given out as Event Sages. So like Jinchuriki, yes you can still be Bloodlined and become a Sage (or app for one), however you'll be unable to access your Bloodline abilities and Sage abilities simultaneously, as well as having to sacrifice an SA slot, CS slots, or elements much like a Dual Bloodlined RPC. Sages are also incapable of learning Multi-stage SA's regardless of Bloodline/Non-Bloodline status. Furthermore Low Mastery also takes up the first SA slot no matter the Blood status. While the App Sages will be forced to start at E-rank, those whom learn Sage Mode via event can be of any rank, though they'd still have to go through the Integration process all the same. Note that no user can have both a Sage and Jinchuriki RPCs active at once (either or).
Should be added when Plot Requesting a Sage
[b]Primary/Main Stat:[/b]
[b]Low Mastery Appearance:[/b]
[b]Medium Mastery Appearance:[/b]
[b]Medium Mastery Medium:[/b]
[b]Extreme Mastery Appearance:[/b]
[b]Sage Mode Active:[/b]