Items
Apr 24, 2017 15:40:19 GMT -6
Post by pooch on Apr 24, 2017 15:40:19 GMT -6
[align=center]Master library index link[/align]
[align=center]Item System[/align]
The Basics
Due to various layers of usefulness and abilities, weapons are graded in a similar matter to jutsu, with various rankings and levels available to yourself depending on your ranking. E to C ranked weapons are usable by anyone of any ranking. These tend to be simpler, boring items, such as Kunai or normal katana. They rarely have chraka effects, with sole exception of sealing abilities. Any special or unique effects they have tend to be purely based on design. Puppets of this ranking tend to be close combat focused, with little more then blades and spikes for weapons.
Next up are the B ranked weapons. Usable by anyone over C rank, these tend to be more complex and or delicate, with weak chraka based effects and mechanical moving parts. While these effects tend to be rather general and simple, B ranked weapons tend to make up a large part of the arsenal of shinobi, where things such as noise canceling boots and chraka powered radios come in. Puppets of this level tend to start incorporating simple devices and preforming unusual functions.
A ranked weapons tend to be when things start to get real. Only usable by A to S ranked shinobi, they tend to be masterpieces of craftsmanship and design. The highest rank available to weapons without you having to go on an epic quest for them, Complex mechanical parts and pieces, and high level fuuinjutsu tend to be incorporated in such designs. A ranked puppets to be incredibly complex and dangerous, with multiple hidden weapons and complex devices designed to enrapture and destroy their targets.
S ranked weapons are the strongest. They are also the hardest to get by far, requiring admins to approve them. Weapons of Lore and Relics of the past, many S ranked weapons tend to be far more famous or legendary then their wielders, to the point where the weapon becomes their name. S ranked weapons require either quests or purchasing in the store to obtain, unless one has a bloodline or SA that involves creation, that allows the user to create their own S ranked weapons.
Lower ranked characters are able to obtain S ranked weapons, but this is generally by killing the character with them. S ranked weapons can be given from one RPC to another, IC (of course), but this requires admin permission to do so (in order to prevent an SS rank creating and handing out 60 or 70 thousand weapons. S ranked puppets tend to be even rarer then S ranked weapons, and are usually created by some kind of kinjutsu or similar process. Human puppets and others that contain living material tend to be S rank.
Creating weapons:
To create a weapon, you use the following template, before posting it in the post weapons section.
A note on types of weapon: A lot of people weren't sure on types in the past, so I figured I would make a note here. General weapons are those that are everyday, and rather easy to get a hold of. Think kunai, swords, spikes etc etc. Special weapons are those that aren't used quite as much. This can either be because they are reasonably difficult to make, generally restricted to certain groups, or even because few others see the point in using them. An Anbu issue uniform for example, would be special.
Unique weapons are one of a kind. Of course, saying that, most of you seem to have trouble understanding what that means. A sword that sets itself on fire is not one of a kind. At one stage there was about 40 different weapons that had that exact effect. Unique weapons and items should actually be because they have some kind of actual cool, unique trick, not just whatever you decided to rip off from bleach or Soul eater. And not just because you want to make Flaming sword number 256 with a fancy name that is somehow unique only to your BL or some crap like that.
Anyway, if you want to try and copy a unique weapons effect (ie actual unique effect), you need that persons permission to do so. Copying it without their permission, especially when they have specifically said no you cannot not, will have the weapon denied. Arguing about that, will earn you a 2 week app ban. Continue arguing, and you will receive a month ban. Naturally some common sense must be taken into account. If you generally didn't know, and you revoke your app once its pointed out to you, then its fine.
Puppet Specific Rules
When dealing with S ranked puppets, things are a little different. Since almost every puppeteer creates their own puppets, any S-SS ranked puppeteer can make their own S ranked puppets without a special SA or BL. Making ranked puppets for the sake of making S ranked puppets is not acceptable though, so you should always justify why a puppet is S ranked when you make it. Puppet Users can also make their puppets before they reach the minimum posting requirements for making items, but they can't create custom devices or weapons for them until they reach those requirements.
Devices:
In the past, when dealing with puppets and their devices/weapons, there has been arguments over certain things, such as whether or not a basic kunai being fired out of a S ranked puppet counts as being S ranked. In order to prevent this, when ever you make a puppet, every device and item on a puppet must be accepted as well, as if each was a separate item. Obviously, you can make a bunch of devices and weapons and simply have them accepted before making the puppet, or reusing special/general items from puppet to puppet.
While this rule might sound complicated or complex, its to prevent some of the sillier arguments I've heard in the past. Such as a simple, boring katana that the user strapped on somehow counting as being S ranked despite it being held on by duct tape and the like. Also, no puppet can have an item, weapon or device that is a higher rank then it.
[align=center]Ranged Weapons
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Name: Shuriken
Rank: E
Type: Normal
Requirements: None
Description: A concealed weapon often refered to as a "Ninja Star", the shuriken resembles a pointed star that can be used for throwing from long distances, and even stabbing.
Picture of Weapon:
Name: Kunai
Rank: E
Type: Normal
Requirements: None
Description: A throwing knife with a ring at the end, can be thrown from afar and can also be used as a close-ranged weapon.
Picture of Weapon:
Name: Senbon
Rank: E
Type: Normal
Requirements: None
Description: Long, narrow needles that are thrown with great accuracy, but with little power.
Picture of Weapon:
Name: Medical Senbon
Rank: D
Type: Normal
Requirements: None
Description: A type of Senbon with a string attached, which can be used in conjunction with Medical Jutsu to heal wounds.
Name: Wire
Rank: D
Type: Normal
Requirements: None
Description: Wires can be used to a numerous amount of results from climbing to setting up traps.
Picture of Weapon:
Name: Smoke Bomb
Rank: D-rank
Type: General
Requirements:
Description: Another useful tool for the fleeing shinobi. The Smoke Bomb is exactly what the name implies. Upon throwing this bomb, it erupts into a thick plume of smoke, obscuring the line of sight between target and pursuer. This smoke can also slow down anyone who may be inside of this smoke, burning their eyes and lungs and causing them to cough and choke furiously.
Appearance/Picture: N/A
Name: Bow (with arrows)
Rank: C
Type: Normal
Requirements: None
Description: A carved wooden shaft with a string connected to both ends. Arrows are fired when placed on the bow and the string is pulled back and released.
Picture of Weapon:
Name: Poison Senbon
Rank: C
Type: Special
Requirements: A Poison Jutsu or a Poison
Description: A variation of the Medical Senbon, the Poison senbon is charged with poison rather than a medical chakra.
Picture of Weapon:
Name: Explosion Tags
Rank: C
Type: Normal
Requirements: None
Description: A small piece of paper with a kanji written on it. When activated it will cause a large explosion in the area. Explosion tags can be lit through touch, wire traps, fire and by using chakra from a distance (you can only activate the tags you set like this).
Picture of Weapon:
Name: Metal Fan
Rank: C
Type: Normal
Requirements: None
Description: An extremely oversized fan that can be combined with wind elemental Jutsu for destructive purposes.
Picture of Weapon:
Name: Daikyu Bow (with arrows)
Rank: B
Type: Normal
Requirements: None
Description: A larger version of the normal bow. While range and power are significantly increased, it is difficult to maneuver swiftly while using this weapon.
Picture of Weapon:
Name: Fuuma Shuriken
Rank: C
Type: Normal
Requirements: None
Description: An enormous shuriken, which the user holds by the hole at the center of the weapon. The Fuuma shuriken can be folded and unfolded for easier carrying.
Picture of Weapon:
Name: Elemental Weapon (Weapon Type)
Rank: C/A
Type: Special
Requirements: When this weapon is taken, it is placed in the users profile under a desired name with a desired description of its appearance and history along with a desired picture, and linked back to this app. Should the desired effect of your elemental weapon differ from this greatly it is at HoF discretion for it to be allowed.
Description: Elemental weapons are weapons of any shape size and appearance that in some way have an elemental affinity. Some weapons take from the users own element coating the blade some have their own element completely seperate from the users, but fuel off of the users chakra. All elemental blades at C rank cannot be used in an elemental fashion, being completely normal weapons, however come the A rank step they are then able to be coated in the users element with the power of a kinjutsu one rank lower than the user, at the cost of A rank chakra. The effects differ from element to element:
Fire: The weapon is coated in a deep red and white flame burning brightly and causing the weapon itself to glow with an intence heat. The fire can melt most objects just by getting close or ingite flammable materials just by passing over it.
Lightning: Lightning crackles of from the hilt of the weapon and streaks of blue and white leap off to nearby objects other than the holder causing a shocking sensation to the living struck by these. When struck by the lightning blade it will cause severe burns in two locations, point of contact and point of exit for the energy, the blade will also vibrate at high rates making it cut through objects with greater ease.
Wind: Wind swirls around the weapon, creating a cutting aura around it. Even should a swing with the weapon miss the cutting winds the emanate around will not just causing one smooth cut but up to hundreds of cuts at once.
Earth: Little changes in the appearance of the weapon when its earthen qualities are activated, however the blows that the user makes with an earth element weapon are much more powerful, and are enough to cause cracks in a ten foot area of ground when the user strikes the ground.
Water: The weapon is coated in water which causes a refraction in light making the weapon appear mostly see through, becoming highly distorted in appearance and hard to track. the weapon will also be able to break many equipment by using the water to seep into week points in objects and create a high pressure the breaks it apart.
~Credit Dr. Reanimator
[align=center]Melee Weapons
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Name Tanto
Rank: E
Type: General
Requirements: None
Description: A small dagger with a blade ranging from 6 to 12 inches long (usually 10). Can be hidden and used for close ranged combat.
Appearance/Picture:
Name Wooden Pole
Rank: D
Type: General
Requirements: None
Description: A simple wooden stick used for combat purposes, roughly 4-5 foot long.
Appearance/Picture:
Name Nunchaku
Rank: D
Type: General
Requirements: None
Description: A martial arts weapon consisting of two wooden sticks connected at the top by a small chain or rope.
Appearance/Picture:
Name Bo
Rank: D
Type: General
Requirements: None
Description: A 6-foot long staff, usually made of a very strong wood or bamboo, but sometimes it is made of metal or reinforced with metal for extra strength.
Appearance/Picture:
Name Wakizashi
Rank: D
Type: General
Requirements: None
Description: A short curved sword, with a blade ranging from 12 to 24 inches long (usually 20). It is more favorable to be used indoors where a longer weapon would be at a disadvantage.
Appearance/Picture:
Name Battle Axe
Rank: C
Type: General
Requirements: None
Description: Heavily modified version of a wood cutting axe specifically made for combat.
Appearance/Picture:
Name Tekagi
Rank: C
Type: General
Requirements: None
Description: A long set of claws attached to a leather glove. Used for combat and entangling swords.
Appearance/Picture:
Name Spear
Rank: D
Type: General
Requirements: None
Description: A long wooden pole that is either sharpened at the end, or has a sharpened stone or metal tied around it
Appearance/Picture:
Name Nekode
Rank: C
Type: General
Requirements: None
Description: A pair of claws similar to the Tekagi, only shorter. Useful as a climbing tool or a combat weapon.
Appearance/Picture:
Name Buster Knuckles
Rank: C
Type: General
Requirements: None
Description: A pair of spiked knuckle casings with a large blade attached.
Appearance/Picture:
Name Katana
Rank: C
Type: General
Requirements: None
Description: A sword with a curved blade, ranging from 24 to 36 inches long (usually 30). Used for close-ranged offense and defense.
Appearance/Picture:
Name Spiked Chains
Rank: D
Type: General
Requirements: None
Description: A very long chain with spikes pertruding from each link. Usually used to wrap the opponent up and shred them to pieces.
Appearance/Picture:
Name Spiked Chain and Claw
Rank: C
Type: General
Requirements: None
Description: An addition to the spiked chains, they are now equiped to a large gauntlet with sharpened claws.
Appearance/Picture:
Name Melody Bracelet
Rank: B
Type: General
Requirements: None
Description: A gauntlet which allows the user to control any sound amplified through the arm using their chakra.
Appearance/Picture:
Name Nodachi
Rank: B
Type: General
Requirements: None
Description: A longer version of the Katana. "Nodachi" roughly translates to "field sword". These weapons may be of a wide range of sizes, the only requirement being that the blade must be longer than 3 feet. However, making a sword with a total length of over 6 feet would be impractical. This weapon requires a great deal of skill, and is often incorrectly referred to as "odachi" or "daikatana".
Appearance/Picture:
Name Naginata
Rank: C
Type: General
Requirements: (What requirements does it have)
Description: A pole weapon with a single-edged blade. Unlike most polearms, the shaft is oval in cross section to allow easy orientation of the blade, and ranges from 5 to 7 feet long. The blade itself is curved, closely resembling a katana, and may be 2 to 3 feet long. As such, the whole weapon may range from 7 to 10 feet long. It requires great skill and a specific style to be effective in combat, and the longer versions were never meant for dueling.
Appearance/Picture:
Name: Elemental Weapon (Weapon Type)
Rank: C/A
Type: Special
Requirements: When this weapon is taken, it is placed in the users profile under a desired name with a desired description of its appearance and history along with a desired picture, and linked back to this app. Should the desired effect of your elemental weapon differ from this greatly it is at HoF discretion for it to be allowed.
Description: Elemental weapons are weapons of any shape size and appearance that in some way have an elemental affinity. Some weapons take from the users own element coating the blade some have their own element completely seperate from the users, but fuel off of the users chakra. All elemental blades at C rank cannot be used in an elemental fashion, being completely normal weapons, however come the A rank step they are then able to be coated in the users element with the power of a kinjutsu one rank lower than the user, at the cost of A rank chakra. The effects differ from element to element:
Fire: The weapon is coated in a deep red and white flame burning brightly and causing the weapon itself to glow with an intence heat. The fire can melt most objects just by getting close or ingite flammable materials just by passing over it.
Lightning: Lightning crackles of from the hilt of the weapon and streaks of blue and white leap off to nearby objects other than the holder causing a shocking sensation to the living struck by these. When struck by the lightning blade it will cause severe burns in two locations, point of contact and point of exit for the energy, the blade will also vibrate at high rates making it cut through objects with greater ease.
Wind: Wind swirls around the weapon, creating a cutting aura around it. Even should a swing with the weapon miss the cutting winds the emanate around will not just causing one smooth cut but up to hundreds of cuts at once.
Earth: Little changes in the appearance of the weapon when its earthen qualities are activated, however the blows that the user makes with an earth element weapon are much more powerful, and are enough to cause cracks in a ten foot area of ground when the user strikes the ground.
Water: The weapon is coated in water which causes a refraction in light making the weapon appear mostly see through, becoming highly distorted in appearance and hard to track. the weapon will also be able to break many equipment by using the water to seep into week points in objects and create a high pressure the breaks it apart.
~Credit Dr. Reanimator
[align=center]Utility Items/Weapons
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Name: Seal Scroll
Rank: C
Type: Normal
Description: A simple scroll with seals inscribed on it. Can be used to store large amounts of equipment.
Requirements: None
Picture of Weapon: None
Name: Gas Mask
Rank: E
Type: Normal
Description: Used by shinobi far and wide, the gas mask is a rather generic device. It is put over one's mouth and nose and allows them to breathe where doing so without one would be harmful. Its purpose is to protect oneself from poisonous gasses, but it is not perfect. As it filters the air one breathes, the filters that stop any harmful gasses gradually wear down and will eventually need to be replaced. Additionally, it cannot completely stop some lighter gasses with lower molecular size, as it goes through the "net" of the filters. It can be used to breathe safely up to 20 posts among C-rank or weaker toxins, and 4 posts less for each rank it is higher (kinjutsu counts as an additional rank higher). After that it becomes dirty and needs the filters replaced, but still holds for 10 posts against C-rank or weaker toxins, only letting about a half through (basically weakening them twice), and 3 posts less for each rank it is higher.
Requirements: None
Picture of Weapon:
Name: Radio
Rank: C
Type: Normal
Description: A pretty basic shinobi item, the radio is practically essential for team operations in the shinobi world. The radio is plugged into one's ear, with the main attachment being on the neck. To communicate, one simply presses the button on their neck, and talks. The radio can communicate over one or two miles to another with the radio. The radio can communicate over various frequencies, and is extremely useful in team missions.
Requirements: None
Picture of Weapon:
Name: Makibishi (Caltrops)
Rank: E
Type: Normal
Description: Small metal spiked objects which are placed on the ground to impede the progress of the enemy.
Requirements: None
Picture of Weapon:
Name: File
Rank: E
Type: Normal
Description: This simple file is often used by shinobi who are in a bad position. Hidden in a shinobi's clothing, the file can be used to cut through metal and/or rope in order to escape from their little problem.
Requirements: None
Picture of Weapon:
[align=center]Master library index link[/align]
[align=center]Artifact system[/align]
Strongest Weapons/Items/S Rank.
Artifacts Can be given out by the Kage or by an Admin provided the user has an EXCELLENT reason. Granting Artifacts to people without having an excellent reason to do so will have the person who did so stripped of their ability to do so. The Kage also gets a single one they can do whatever they want with, but it can't be one that someone else possesses. Gaining an Artefact/Relic automatically grants you 1000 fame, as the knowledge of someone bearing such an artifact spreads far and wide. Losing an artifact, especially as a village nin gains you 30 infamy, and will likely have your kage 'very' annoyed at you.
While its possible to break an Artifact or destroy one, it is never possible to break or destroy one completely. Even if you eradicate every piece of the artifact that someone carries, each village keeps shards and fragments hidden in a place (that's plot locked so you can't destroy it even in a war topic), awaiting the day where it is reforged. Anyone with the appropriate SA's or bloodlines can attempt to reforge the blade, in which case its similar to making or remaking any other S ranked weapon (either a long quest to gatehr the materials, or just 15 points of training) Note that reforging a broken artifact (unless you break it yourself) grants similar benefits to coming into possession of it, and provided you remade it, you get first choice on whether or not you want to keep it. The weapons want to be whole after all, and are very thankful to someone who can fix them.
Things for which a person could earn an Artifact:
Excellent performance over a series of high ranking missions
Defeating a high ranking criminal/Collecting quite a few bounties
Special Village event (such as holding a tournament)
Admin Abuse (The Kawada one)
Theft from the village (Treated as a war topic, with all the fun thats involved.)
Being Given by one who has earned theirs (but the giver must understand they won't be given another)
Looting/Taking from other rpcs, by force or off their corpse
Note that in every case except for the Admin abuse, the Kage does get the final say and whether or not you can get it, but if he abuses his privileges, he will receive the wrath of Omega on his head. They have one they can treat like his personal property, and if they give that away/loses it, its far too bad for them. Also note that if a kage attempts to take an artifact back for the village, just because he wants it, he can't declare the other person a missing nin just because they tell him to fuck off
Konoha:
Name: Kusanagi (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: The greatest sword in the world Kusanagi is believed not to be as much of a sword, as it is the very manifestation of sharpness itself, with a blade that could supposedly cut just as well through concepts and beliefs as it does flesh and blow. Sharper then even the Kiba swords, even indestructible artifacts find themselves in pieces afterward (thought they can still be put back together again as normal afterward.) The biggest difference between this and the Kiba however, is that the Kusanagi can choose what it cuts, allowing it to piece through a hostage without damage to target the fool behind.
Appearance/Picture:
Name: Hokage Necklace
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: One of the few remaining links to the first Hokage, this necklace was once believed to have been destroyed. Where it has been since then, and how It got reforged are questions that few have even tried to answer, out of fear for the consequences. Some whisper it is older, much older perhaps even dating back to the creation of the Bijuu themselves. While its original purpose has been lost, as has the secret of using it in a similar manner to the first Hokage, none can doubt the power it does have. One of the few things able to sooth even the wrath of the tailed beasts, this necklace when worn renders immune to any negative effects that their chraka might bring about. In addition, its touch is able to force any Bijuu container back to his human state, as well as preventing them from transforming. When worn by a Jin, it has the same effects, as well as one extra. Namely it renders it impossible for them to lose CP points by any means.
Appearance/Picture:
Name: White Light Chraka Sabre
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: One of the many artifacts that have been broken and reforged over the years, the White Light chraka sabre is actually a small tanto, despite what its flash name states. Wielded by a family of ninja that was claimed only ever made heroes, the tanto was put into the villages keeping after the last member of that line died without a heir. Seemingly normal appearing in most ways, the true power of this sword is revealed when swung, leaving a trail of bright white chraka. When used as the focus of a jutsu, this chraka reinforces and braces the jutsu allowing greater effects for a lower cost. Any jutsu channeled through this saber costs 50% less chraka.
Appearance/Picture:
Name: Raijin no Ken
Rank: S
Type: Unique/Artefact
Requirements:
Description: A rather underestimated weapon, the Raijin no ken is the fabled sword of the second hokage. When not in use, it appears to be little more then a handle, one that's indestructible. This small size makes it incredibly useful for infiltration missions, when a small yet potent weapon that easily concealed can be the difference between life and death. When activated by a flick of the wrist, and a surge of chraka, from the handle appears a glowing yellow thunderbolt like blade, from which the sword got its name. Its because of this that the sword is unbreakable, even to the Kusangai or Kiba. After all, they can smash or slice the blade as much as they want... the user can just remake it. When cut by the blade (assuming it wasn't repaired that post) the enemy is surrounded by rings of electricity, that zap them for three posts, slowing them down and causing pain.
Appearance/Picture:
Name: Stone of Gelel (taken)
Rank: S
Type: Unique/Artefact
Requirements: Artifact
Description: A rock that was mined from a potent source of life energy, the vein it originally came from, and all like it in the world has long since been destroyed. Those who possess the rock, find their bodies and bones invigorated by the energy it contains, finding themselves slowly repaired over a period of time that others cannot measure. More importantly, they find wounds they take slowly healing. Minor wounds (ie ones that don't affect much) disappear over a post, major wounds over a period of five posts, and serious wounds over ten. Theoretically it could even heal a life threatening wound, except if a wound would let you survive 20 posts before killing you, chances are it wasn't that life threatening.
Appearance/Picture:
Name: Sliver fragment:(taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: A strange necklace, with an even stranger jewel everyone who looks into the jewel for too long claims to see a monstrous creature of some kind, usually vaguely insectoid looking back out at them, usually either waving or making gestures that can be summed up as 'I'm coming for you.'. Which would normally be bad enough, except everyone that looks into it seems a completely different one, almost as if there are entire legions of creatures sealed within. The only reason why it hasn't been destroyed by now, is the sheer usefulness of its effect. Those who wear this necklace feel their skin harden and toughen, becoming as tough as strongest wootz steel for as long as they maintain skin contact with it.
Appearance/Picture:
Kumo:
Name: Bashōsen
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: The Sages sacred banana fan, the Bashōsen is believed to have been his prototype for the Elemental Soul, back when the sage first built the structures that allowed everyone to use chraka. While exhasting to wield and fight with, the Bashōsen still fufils its original purpose, allowing the wielder to access the elemental winds while its in their possession. The Bashōsen allows the owner to learn and use jutsu of any element, but they cost 50% more chraka to use. If you lose the sword however, the jutsu slots WONT be refunded.
Appearance/Picture:
Name: Shichiseiken
Rank: S
Type: Artifact/Unique
Requirements:Artifact
Description: The Seven star sword of the sage, the Shichiseiken was said to be the weapon used when he beat the elementals into position, long enough for the elemental soul to form, turning their own power against them, even as he sealed it away. Based around targeting the enemies power, whenever the Shichiseiken cuts someone, you can pay 5% of your chraka and name a style. The sword then creates a tattoo of that styles kaniji in the wound. For as long as that tattoo exists (it can be removed as an S rank fuuinjutsu) everytime the target uses a jutsu of that style, you can use one back, without having to pay any chraka.
Appearance/Picture:
Name: Kohaku no Jōhei
Rank: S
Type: Artifact/Unique
Requirements:Artifact
Description: Used by the sage to silence the fools who would dare to speak against him, the Kohaku no Jōhei is an overly large pot marked with the kanji for lightning on it. This weapon allows the user to choose to seal away the voice of anyone who answers a question that they ask. As well as silencing the fool, any. person with their voice sealed does 50% less damage to the bearer, as long as the user is actively holding/wielding the weapon
Appearance/Picture:
Name: Benihisago
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: Wielded by the sage of six paths, in order to destroy those who dare turn his teaching against him or the people they protect, the Benihisago has a direct link to the Element Soul, from where all the elements of chraka ultimately derive. When activated by the user, with the word 'record then what element they wish the effect' it automatically causes all jutsu of that element to be negated, preventing them from even being activated. The stress of doing this however, can take a toll on the weapon if activated too quickly. Activating the Benihisago in this manner takes 5% of the users maximum chraka, and can only safely done if its been four posts since it was last activated. Otherwise, the weapon activates its effects for a single post, before shattering completely from the strain, needing to be remade.
Appearance/Picture:
Name: Kōkinjō
Rank: S
Type: Artifact/Unique
Requirements: My Permission
Description: When the command 'Bind and Draw Out' is used, the rope 'freezes' anyone it touches in place, for as long as it touches them. This includes the user if they are not careful. In addition, for everyone frozen in this matter, you must pay 5% chraka per post.
Appearance/Picture:
Name: Extra hammer fist (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: A hammer for those who like to fight for glory using their FISTS, the EXTRA HAMMER FIST is so manly it could impregnate your MOTHER!. More importantly then that however, is its rather 'unique' properties. Namely, the person wielding the hammer can make the hands on each end do anything they could do with their own hands... without the weaknesses of pain or injury that could result in some. It is after all, made from blacked titanium. What this means in real effects, is that you can use the hammer for jutsu that normally require you to use your bare hands. Comes in handy when you want to knock out a lava beast.
Appearance/Picture:
Kiri:
Name: Shibuki
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: The most dangerous of the seven swords to use in combat, Shibuki (splash) is also the one that is the least stealthy. Which is most likely why it was assigned to the self proclaimed hero of justice, who tends to forget about stealth the moment she scents blood. Known as the blastsword, it is unsual amongst the blades in which it contains two completely different edges. The first edge is a typical cutting edge, present on all swords. The second edge is far stranger, being more of a platform then an actual edge. When in use, the sword produces a large number of explosive tags. When this pariticualr edge comes into contact with the enemy, the tags all explode in that direction, causing massive amounts of damage. Since the wielder must also be careful to avoid the explosions, it can be a double edge sword. One that reloads the tags in between uses.
Appearance/Picture:
Name: Nuibari [Sewing Needle]
Rank: S
Type: Artifact/Unique
Requirements: Seven Swordsman of the Mist, Taken from Owner, Given by Owner
Description: The Nuibari (縫い針; Literally meaning "Sewing Needle") is one of the swords of the Seven Swordsmen of the Mist, wielded by Kushimaru Kuriarare and Mangestu Hōzuki. The blade itself assumes the form of a narrow "longsword" (長刀, chōtō) that greatly resembles a large needle, with a long length of thin wire mirroring thread, tied to the eye located at the base of its hilt. This sword is said to possess the ability to pierce all and stitch them together, demonstrated through its ability to effortlessly penetrate multiple targets in a single thrust and then quite literally stitches them together in substantial bundles, by simply pulling the attached wire taught. A capable user can even throw the sword with the intent of piercing a line of multiple enemies, before catching the needle at the other side and repeating the process at different angles, in order to create knots of corpses with the wire passing through the entirety, effectively creating bundles of bodies at various points along the length of the thread. The penetrative ablitiy of this sword is equal to a rakiri.
Appearance/Picture:
Name: Kubikiribocho (Decapitating Carving Knife)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: One of the legendary blades of the Seven Swordsmen of the Mist, its not without a special capability well geared towards combat. The blade can reform itself by using the iron in blood, and takes place rather rapidly regardless of the damage. It can return to perfect condition from the barest of damage to severe, including losing half or more of the blade.
Appearance/Picture:
A massive broadsword shaped very much like a giant butcher knife, there is a circle cut from the top and a semicircle close to the handle fully capable of performing to the blade's namesake. The handle is capable of being detached, and in the wrong hands the blade can tire out its user easily due to its massive size. Given the proper training and chosen styles however this isn't an issue, thus its advisable to be Taijutsu Major or higher, though a Specialist is the most ideal. The size of the blade itself ranges somewhere between four and five feet in length not counting the handle.
Name: Samehada (Literally meaning "Shark Skin")
Rank: S
Type: Artifact/Unique
Requirements: Artifact.
Description: A large sword of comparable size to the Kubikiribōchō. It is described as "the most terrifying of all the Seven Swordsmen's blades". At the tip of Samehada's handle is a small skull. Its actual blade is covered in scales, which causes it to inflict shredding or shaving damage rather than cutting what it comes into contact with. The effect is similar to a shark's skin, hence its name. While it ordinarily remains rigid, Samehada is able to stretch and bend to a great extent, allowing it to be used like a flail. Samehada is rather unique amongst many artifacts, for being the only one that is actually alive. Unlike many swords, Samehada doesn't cut but instead shaves, tearing chunks out of flesh like a demonic sword shaped sandpaper. However, none of these are its 'true' properties..
Being alive, Samehada must 'eat'. Unlike many beings or weapons, who demand blood offerings or similar, Samehada is happiest in the hands of someone who can ensure plentiful meals of chraka, not caring if it comes from them or the enemy. Because of this, Samehada has chraka absorption abilities similar to the Chraka absorption SA (strange that) albiet to a higher level in all but one. While it tends to suck more chraka out at a time then someone with that SA, it always fails any attempt to absorb chraka from someone with it, and instead gives THEM chraka if they try and take it. Its believed the sword was first made for someone with that SA.
Appearance/Picture:
Name: Kiba (牙; Literally meaning "Fangs")
Rank: S
Type: Artifact/Unique
Requirements: Artifact.
Description: The second sharpest swords in the world, the Kiba are said to often feel so sad about this fact that they break down into tears. This isn't actually true however, considering A) swords don't have tear ducts and B) they are still sharp enough to cut through anything material the user desires. In fact, they are actually too sharp for some, with the comparison being that the person who built Kusanagi wanted a man so he could choose, while the one who developed Kiba wanted only slaves that would obey. Because of this, Kiba cut anything they touch, not allowing the user to choose to spare something if it gets in their way. They also can't cut through concepts, but then again thats merely a plot power anyway.
Appearance/Picture:
Name: Hiramekarei [Flounder] (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: . The Hiramekarei has two holes in the upper end of the blade that shoot out chakra, which can seemingly be formed into weapons such as a hammer or whatsoever the user feels the need to creat. It is the heaviest of the Seven Swordsmen Blades, because of this its power is immense with each strike, casting foes easily through walls with a single swing its titanic force is not something to be trifled with in any case. The chakra used through this weapon isn't the real drain as its drain is rather relevant on the size of output thus the larger the more draining, (To imitate the hammer seen below is a very small drain.) however holding it in battle can prove to be exhausting if one isn't entirely trained in its usage. Out of combat its more of a burden but not quite as draining to wield.
Appearance/Picture:
Iwa
Suna:
Name: Gourd of red sand (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: This gourd of sand is known to be used famously by a ninja who had mastery over sand manipulation. Supposedly using special sand to overcome those other imposters who thought they could do sand manipulation as well. This gourds sand is unlike other sand making it stronger than sand normally used by a manipulator of the art. The only limiting factor of this is that the sand within the gourd is limited in supply of up to 30kilo’s (or 66 pounds). The sand replenishes overnight, or at the cost of B rank chakra, should it be destroyed.
Appearance/Picture:
Name: Chikamatsu collection of ten puppets. (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: The Chikamatsu set of ten puppets are some of the most powerful puppets ever made. They were created by the first puppetry master, and are vastly customizable. Their overall power and strength however is what makes them legendary as they can take blows like no one’s business and keep on going. Despite the fact that there are ten puppets within this set they can all be controlled as though they were one puppet. The disadvantage of this is that the user cannot control other puppets while controlling these puppets, as they are still ten physical puppets. All devices on the puppets must be custom made, and when you obtain this artifact you must make an application for said puppets in order to list what devices/weapons they have.
Appearance/Picture:
Name: Colossal fan (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: A fan created by the village hidden in the sand to be one of the most powerful wind weapons ever created, and with good reason. This fan while looking like other fans the village has employed is designed to make wind jutsu both more powerful, and easier to perform. This fan can use any wind jutsu through it, make them require no hand seals, and decreases their chakra cost by one rank. The downside to this is that one cannot preform handseals while holding the fan.
Appearance/Picture:
Name: Binding cloth (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: Cloth created to be the best cloth for their cloth binding arts the appropriately named binding cloth was such a creation. This cloth is capable with a bit of chakra from the user to immobilize an opponent completely so long as it is wrapped around them in some way. This can apply to the user if they aren’t careful. This fabric cannot be manipulate by jutsu however, or affected by Fabric manipulation.
Appearance/Picture:
Name: Weather jacket (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: A jacket designed to be the best weather protection ever, it’s in the shape of a chunin jacket. While wearing this jacket the user is immune to all natural weather affects, and climate change. They are still affected by chakra that causes such things but their effectiveness is reduced by 40%. It can also for equal chakra cost shut off weather effects both naturally caused and chakra caused.
Appearance/Picture:
Name: Skeleon (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: An artifact formerly belonging to one of the gods of theft, how it ended up in the vaults of Sand is unknown. Appearing as little more than an indestructible key, Skeleon has the power to undo any binding and open any lock, including that of barriers, shields and seals. Unfortunately, the close proximity required to do such a thing has ensured that Skeleon has indirectly killed many bearers over the years.
Appearance/Picture:
[align=center]Item System[/align]
The Basics
Due to various layers of usefulness and abilities, weapons are graded in a similar matter to jutsu, with various rankings and levels available to yourself depending on your ranking. E to C ranked weapons are usable by anyone of any ranking. These tend to be simpler, boring items, such as Kunai or normal katana. They rarely have chraka effects, with sole exception of sealing abilities. Any special or unique effects they have tend to be purely based on design. Puppets of this ranking tend to be close combat focused, with little more then blades and spikes for weapons.
Next up are the B ranked weapons. Usable by anyone over C rank, these tend to be more complex and or delicate, with weak chraka based effects and mechanical moving parts. While these effects tend to be rather general and simple, B ranked weapons tend to make up a large part of the arsenal of shinobi, where things such as noise canceling boots and chraka powered radios come in. Puppets of this level tend to start incorporating simple devices and preforming unusual functions.
A ranked weapons tend to be when things start to get real. Only usable by A to S ranked shinobi, they tend to be masterpieces of craftsmanship and design. The highest rank available to weapons without you having to go on an epic quest for them, Complex mechanical parts and pieces, and high level fuuinjutsu tend to be incorporated in such designs. A ranked puppets to be incredibly complex and dangerous, with multiple hidden weapons and complex devices designed to enrapture and destroy their targets.
S ranked weapons are the strongest. They are also the hardest to get by far, requiring admins to approve them. Weapons of Lore and Relics of the past, many S ranked weapons tend to be far more famous or legendary then their wielders, to the point where the weapon becomes their name. S ranked weapons require either quests or purchasing in the store to obtain, unless one has a bloodline or SA that involves creation, that allows the user to create their own S ranked weapons.
Lower ranked characters are able to obtain S ranked weapons, but this is generally by killing the character with them. S ranked weapons can be given from one RPC to another, IC (of course), but this requires admin permission to do so (in order to prevent an SS rank creating and handing out 60 or 70 thousand weapons. S ranked puppets tend to be even rarer then S ranked weapons, and are usually created by some kind of kinjutsu or similar process. Human puppets and others that contain living material tend to be S rank.
Creating weapons:
To create a weapon, you use the following template, before posting it in the post weapons section.
[b]Name[/b] (Name of the Weapon}
[b]Rank[b]: (Rank of the weapon)
[b]Type:[/b] (General/Special/Unique (see below))
[b]Requirements:[/b] (What requirements does it have)
[b]Description:[/b] (What your weapon does/how it does it. Try to be unique)
[b]Appearance/Picture[/b]: What does the weapon look like.
A note on types of weapon: A lot of people weren't sure on types in the past, so I figured I would make a note here. General weapons are those that are everyday, and rather easy to get a hold of. Think kunai, swords, spikes etc etc. Special weapons are those that aren't used quite as much. This can either be because they are reasonably difficult to make, generally restricted to certain groups, or even because few others see the point in using them. An Anbu issue uniform for example, would be special.
Unique weapons are one of a kind. Of course, saying that, most of you seem to have trouble understanding what that means. A sword that sets itself on fire is not one of a kind. At one stage there was about 40 different weapons that had that exact effect. Unique weapons and items should actually be because they have some kind of actual cool, unique trick, not just whatever you decided to rip off from bleach or Soul eater. And not just because you want to make Flaming sword number 256 with a fancy name that is somehow unique only to your BL or some crap like that.
Anyway, if you want to try and copy a unique weapons effect (ie actual unique effect), you need that persons permission to do so. Copying it without their permission, especially when they have specifically said no you cannot not, will have the weapon denied. Arguing about that, will earn you a 2 week app ban. Continue arguing, and you will receive a month ban. Naturally some common sense must be taken into account. If you generally didn't know, and you revoke your app once its pointed out to you, then its fine.
Puppet Specific Rules
When dealing with S ranked puppets, things are a little different. Since almost every puppeteer creates their own puppets, any S-SS ranked puppeteer can make their own S ranked puppets without a special SA or BL. Making ranked puppets for the sake of making S ranked puppets is not acceptable though, so you should always justify why a puppet is S ranked when you make it. Puppet Users can also make their puppets before they reach the minimum posting requirements for making items, but they can't create custom devices or weapons for them until they reach those requirements.
Devices:
In the past, when dealing with puppets and their devices/weapons, there has been arguments over certain things, such as whether or not a basic kunai being fired out of a S ranked puppet counts as being S ranked. In order to prevent this, when ever you make a puppet, every device and item on a puppet must be accepted as well, as if each was a separate item. Obviously, you can make a bunch of devices and weapons and simply have them accepted before making the puppet, or reusing special/general items from puppet to puppet.
While this rule might sound complicated or complex, its to prevent some of the sillier arguments I've heard in the past. Such as a simple, boring katana that the user strapped on somehow counting as being S ranked despite it being held on by duct tape and the like. Also, no puppet can have an item, weapon or device that is a higher rank then it.
[b]Name:[/b] (What the puppets name is)
[b]Rank[/b] (What their rank is)
[b]Type[/b] (General, Special and Unique are the same as above, with Human being an additional type)
[b]Appearance[/b] (What it looks like)
[b]Weapons[/b]
[list][*] (What is it armed with.. with links to its approval or weapon scroll thing)
[*]
[*]
[*]
[*]
[/list
[b] Devices[/b] [list](what devices a puppet has Link to accepted devices.)
[*]
[*]
[*]
[*]
[*]
[*]
[/list]
[align=center]Ranged Weapons
[/align]
Name: Shuriken
Rank: E
Type: Normal
Requirements: None
Description: A concealed weapon often refered to as a "Ninja Star", the shuriken resembles a pointed star that can be used for throwing from long distances, and even stabbing.
Picture of Weapon:
Name: Kunai
Rank: E
Type: Normal
Requirements: None
Description: A throwing knife with a ring at the end, can be thrown from afar and can also be used as a close-ranged weapon.
Picture of Weapon:
Name: Senbon
Rank: E
Type: Normal
Requirements: None
Description: Long, narrow needles that are thrown with great accuracy, but with little power.
Picture of Weapon:
Name: Medical Senbon
Rank: D
Type: Normal
Requirements: None
Description: A type of Senbon with a string attached, which can be used in conjunction with Medical Jutsu to heal wounds.
Name: Wire
Rank: D
Type: Normal
Requirements: None
Description: Wires can be used to a numerous amount of results from climbing to setting up traps.
Picture of Weapon:
Name: Smoke Bomb
Rank: D-rank
Type: General
Requirements:
Description: Another useful tool for the fleeing shinobi. The Smoke Bomb is exactly what the name implies. Upon throwing this bomb, it erupts into a thick plume of smoke, obscuring the line of sight between target and pursuer. This smoke can also slow down anyone who may be inside of this smoke, burning their eyes and lungs and causing them to cough and choke furiously.
Appearance/Picture: N/A
Name: Bow (with arrows)
Rank: C
Type: Normal
Requirements: None
Description: A carved wooden shaft with a string connected to both ends. Arrows are fired when placed on the bow and the string is pulled back and released.
Picture of Weapon:
Name: Poison Senbon
Rank: C
Type: Special
Requirements: A Poison Jutsu or a Poison
Description: A variation of the Medical Senbon, the Poison senbon is charged with poison rather than a medical chakra.
Picture of Weapon:
Name: Explosion Tags
Rank: C
Type: Normal
Requirements: None
Description: A small piece of paper with a kanji written on it. When activated it will cause a large explosion in the area. Explosion tags can be lit through touch, wire traps, fire and by using chakra from a distance (you can only activate the tags you set like this).
Picture of Weapon:
Name: Metal Fan
Rank: C
Type: Normal
Requirements: None
Description: An extremely oversized fan that can be combined with wind elemental Jutsu for destructive purposes.
Picture of Weapon:
Name: Daikyu Bow (with arrows)
Rank: B
Type: Normal
Requirements: None
Description: A larger version of the normal bow. While range and power are significantly increased, it is difficult to maneuver swiftly while using this weapon.
Picture of Weapon:
Name: Fuuma Shuriken
Rank: C
Type: Normal
Requirements: None
Description: An enormous shuriken, which the user holds by the hole at the center of the weapon. The Fuuma shuriken can be folded and unfolded for easier carrying.
Picture of Weapon:
Name: Elemental Weapon (Weapon Type)
Rank: C/A
Type: Special
Requirements: When this weapon is taken, it is placed in the users profile under a desired name with a desired description of its appearance and history along with a desired picture, and linked back to this app. Should the desired effect of your elemental weapon differ from this greatly it is at HoF discretion for it to be allowed.
Description: Elemental weapons are weapons of any shape size and appearance that in some way have an elemental affinity. Some weapons take from the users own element coating the blade some have their own element completely seperate from the users, but fuel off of the users chakra. All elemental blades at C rank cannot be used in an elemental fashion, being completely normal weapons, however come the A rank step they are then able to be coated in the users element with the power of a kinjutsu one rank lower than the user, at the cost of A rank chakra. The effects differ from element to element:
Fire: The weapon is coated in a deep red and white flame burning brightly and causing the weapon itself to glow with an intence heat. The fire can melt most objects just by getting close or ingite flammable materials just by passing over it.
Lightning: Lightning crackles of from the hilt of the weapon and streaks of blue and white leap off to nearby objects other than the holder causing a shocking sensation to the living struck by these. When struck by the lightning blade it will cause severe burns in two locations, point of contact and point of exit for the energy, the blade will also vibrate at high rates making it cut through objects with greater ease.
Wind: Wind swirls around the weapon, creating a cutting aura around it. Even should a swing with the weapon miss the cutting winds the emanate around will not just causing one smooth cut but up to hundreds of cuts at once.
Earth: Little changes in the appearance of the weapon when its earthen qualities are activated, however the blows that the user makes with an earth element weapon are much more powerful, and are enough to cause cracks in a ten foot area of ground when the user strikes the ground.
Water: The weapon is coated in water which causes a refraction in light making the weapon appear mostly see through, becoming highly distorted in appearance and hard to track. the weapon will also be able to break many equipment by using the water to seep into week points in objects and create a high pressure the breaks it apart.
~Credit Dr. Reanimator
[align=center]Melee Weapons
[/align]
Name Tanto
Rank: E
Type: General
Requirements: None
Description: A small dagger with a blade ranging from 6 to 12 inches long (usually 10). Can be hidden and used for close ranged combat.
Appearance/Picture:
Name Wooden Pole
Rank: D
Type: General
Requirements: None
Description: A simple wooden stick used for combat purposes, roughly 4-5 foot long.
Appearance/Picture:
Name Nunchaku
Rank: D
Type: General
Requirements: None
Description: A martial arts weapon consisting of two wooden sticks connected at the top by a small chain or rope.
Appearance/Picture:
Name Bo
Rank: D
Type: General
Requirements: None
Description: A 6-foot long staff, usually made of a very strong wood or bamboo, but sometimes it is made of metal or reinforced with metal for extra strength.
Appearance/Picture:
Name Wakizashi
Rank: D
Type: General
Requirements: None
Description: A short curved sword, with a blade ranging from 12 to 24 inches long (usually 20). It is more favorable to be used indoors where a longer weapon would be at a disadvantage.
Appearance/Picture:
Name Battle Axe
Rank: C
Type: General
Requirements: None
Description: Heavily modified version of a wood cutting axe specifically made for combat.
Appearance/Picture:
Name Tekagi
Rank: C
Type: General
Requirements: None
Description: A long set of claws attached to a leather glove. Used for combat and entangling swords.
Appearance/Picture:
Name Spear
Rank: D
Type: General
Requirements: None
Description: A long wooden pole that is either sharpened at the end, or has a sharpened stone or metal tied around it
Appearance/Picture:
Name Nekode
Rank: C
Type: General
Requirements: None
Description: A pair of claws similar to the Tekagi, only shorter. Useful as a climbing tool or a combat weapon.
Appearance/Picture:
Name Buster Knuckles
Rank: C
Type: General
Requirements: None
Description: A pair of spiked knuckle casings with a large blade attached.
Appearance/Picture:
Name Katana
Rank: C
Type: General
Requirements: None
Description: A sword with a curved blade, ranging from 24 to 36 inches long (usually 30). Used for close-ranged offense and defense.
Appearance/Picture:
Name Spiked Chains
Rank: D
Type: General
Requirements: None
Description: A very long chain with spikes pertruding from each link. Usually used to wrap the opponent up and shred them to pieces.
Appearance/Picture:
Name Spiked Chain and Claw
Rank: C
Type: General
Requirements: None
Description: An addition to the spiked chains, they are now equiped to a large gauntlet with sharpened claws.
Appearance/Picture:
Name Melody Bracelet
Rank: B
Type: General
Requirements: None
Description: A gauntlet which allows the user to control any sound amplified through the arm using their chakra.
Appearance/Picture:
Name Nodachi
Rank: B
Type: General
Requirements: None
Description: A longer version of the Katana. "Nodachi" roughly translates to "field sword". These weapons may be of a wide range of sizes, the only requirement being that the blade must be longer than 3 feet. However, making a sword with a total length of over 6 feet would be impractical. This weapon requires a great deal of skill, and is often incorrectly referred to as "odachi" or "daikatana".
Appearance/Picture:
Name Naginata
Rank: C
Type: General
Requirements: (What requirements does it have)
Description: A pole weapon with a single-edged blade. Unlike most polearms, the shaft is oval in cross section to allow easy orientation of the blade, and ranges from 5 to 7 feet long. The blade itself is curved, closely resembling a katana, and may be 2 to 3 feet long. As such, the whole weapon may range from 7 to 10 feet long. It requires great skill and a specific style to be effective in combat, and the longer versions were never meant for dueling.
Appearance/Picture:
Name: Elemental Weapon (Weapon Type)
Rank: C/A
Type: Special
Requirements: When this weapon is taken, it is placed in the users profile under a desired name with a desired description of its appearance and history along with a desired picture, and linked back to this app. Should the desired effect of your elemental weapon differ from this greatly it is at HoF discretion for it to be allowed.
Description: Elemental weapons are weapons of any shape size and appearance that in some way have an elemental affinity. Some weapons take from the users own element coating the blade some have their own element completely seperate from the users, but fuel off of the users chakra. All elemental blades at C rank cannot be used in an elemental fashion, being completely normal weapons, however come the A rank step they are then able to be coated in the users element with the power of a kinjutsu one rank lower than the user, at the cost of A rank chakra. The effects differ from element to element:
Fire: The weapon is coated in a deep red and white flame burning brightly and causing the weapon itself to glow with an intence heat. The fire can melt most objects just by getting close or ingite flammable materials just by passing over it.
Lightning: Lightning crackles of from the hilt of the weapon and streaks of blue and white leap off to nearby objects other than the holder causing a shocking sensation to the living struck by these. When struck by the lightning blade it will cause severe burns in two locations, point of contact and point of exit for the energy, the blade will also vibrate at high rates making it cut through objects with greater ease.
Wind: Wind swirls around the weapon, creating a cutting aura around it. Even should a swing with the weapon miss the cutting winds the emanate around will not just causing one smooth cut but up to hundreds of cuts at once.
Earth: Little changes in the appearance of the weapon when its earthen qualities are activated, however the blows that the user makes with an earth element weapon are much more powerful, and are enough to cause cracks in a ten foot area of ground when the user strikes the ground.
Water: The weapon is coated in water which causes a refraction in light making the weapon appear mostly see through, becoming highly distorted in appearance and hard to track. the weapon will also be able to break many equipment by using the water to seep into week points in objects and create a high pressure the breaks it apart.
~Credit Dr. Reanimator
[align=center]Utility Items/Weapons
[/align]
Name: Seal Scroll
Rank: C
Type: Normal
Description: A simple scroll with seals inscribed on it. Can be used to store large amounts of equipment.
Requirements: None
Picture of Weapon: None
Name: Gas Mask
Rank: E
Type: Normal
Description: Used by shinobi far and wide, the gas mask is a rather generic device. It is put over one's mouth and nose and allows them to breathe where doing so without one would be harmful. Its purpose is to protect oneself from poisonous gasses, but it is not perfect. As it filters the air one breathes, the filters that stop any harmful gasses gradually wear down and will eventually need to be replaced. Additionally, it cannot completely stop some lighter gasses with lower molecular size, as it goes through the "net" of the filters. It can be used to breathe safely up to 20 posts among C-rank or weaker toxins, and 4 posts less for each rank it is higher (kinjutsu counts as an additional rank higher). After that it becomes dirty and needs the filters replaced, but still holds for 10 posts against C-rank or weaker toxins, only letting about a half through (basically weakening them twice), and 3 posts less for each rank it is higher.
Requirements: None
Picture of Weapon:
Name: Radio
Rank: C
Type: Normal
Description: A pretty basic shinobi item, the radio is practically essential for team operations in the shinobi world. The radio is plugged into one's ear, with the main attachment being on the neck. To communicate, one simply presses the button on their neck, and talks. The radio can communicate over one or two miles to another with the radio. The radio can communicate over various frequencies, and is extremely useful in team missions.
Requirements: None
Picture of Weapon:
Name: Makibishi (Caltrops)
Rank: E
Type: Normal
Description: Small metal spiked objects which are placed on the ground to impede the progress of the enemy.
Requirements: None
Picture of Weapon:
Name: File
Rank: E
Type: Normal
Description: This simple file is often used by shinobi who are in a bad position. Hidden in a shinobi's clothing, the file can be used to cut through metal and/or rope in order to escape from their little problem.
Requirements: None
Picture of Weapon:
[align=center]Master library index link
[align=center]Artifact system[/align]
Strongest Weapons/Items/S Rank.
Artifacts Can be given out by the Kage or by an Admin provided the user has an EXCELLENT reason. Granting Artifacts to people without having an excellent reason to do so will have the person who did so stripped of their ability to do so. The Kage also gets a single one they can do whatever they want with, but it can't be one that someone else possesses. Gaining an Artefact/Relic automatically grants you 1000 fame, as the knowledge of someone bearing such an artifact spreads far and wide. Losing an artifact, especially as a village nin gains you 30 infamy, and will likely have your kage 'very' annoyed at you.
While its possible to break an Artifact or destroy one, it is never possible to break or destroy one completely. Even if you eradicate every piece of the artifact that someone carries, each village keeps shards and fragments hidden in a place (that's plot locked so you can't destroy it even in a war topic), awaiting the day where it is reforged. Anyone with the appropriate SA's or bloodlines can attempt to reforge the blade, in which case its similar to making or remaking any other S ranked weapon (either a long quest to gatehr the materials, or just 15 points of training) Note that reforging a broken artifact (unless you break it yourself) grants similar benefits to coming into possession of it, and provided you remade it, you get first choice on whether or not you want to keep it. The weapons want to be whole after all, and are very thankful to someone who can fix them.
Things for which a person could earn an Artifact:
Excellent performance over a series of high ranking missions
Defeating a high ranking criminal/Collecting quite a few bounties
Special Village event (such as holding a tournament)
Admin Abuse (The Kawada one)
Theft from the village (Treated as a war topic, with all the fun thats involved.)
Being Given by one who has earned theirs (but the giver must understand they won't be given another)
Looting/Taking from other rpcs, by force or off their corpse
Note that in every case except for the Admin abuse, the Kage does get the final say and whether or not you can get it, but if he abuses his privileges, he will receive the wrath of Omega on his head. They have one they can treat like his personal property, and if they give that away/loses it, its far too bad for them. Also note that if a kage attempts to take an artifact back for the village, just because he wants it, he can't declare the other person a missing nin just because they tell him to fuck off
Konoha:
Name: Kusanagi (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: The greatest sword in the world Kusanagi is believed not to be as much of a sword, as it is the very manifestation of sharpness itself, with a blade that could supposedly cut just as well through concepts and beliefs as it does flesh and blow. Sharper then even the Kiba swords, even indestructible artifacts find themselves in pieces afterward (thought they can still be put back together again as normal afterward.) The biggest difference between this and the Kiba however, is that the Kusanagi can choose what it cuts, allowing it to piece through a hostage without damage to target the fool behind.
Appearance/Picture:
Name: Hokage Necklace
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: One of the few remaining links to the first Hokage, this necklace was once believed to have been destroyed. Where it has been since then, and how It got reforged are questions that few have even tried to answer, out of fear for the consequences. Some whisper it is older, much older perhaps even dating back to the creation of the Bijuu themselves. While its original purpose has been lost, as has the secret of using it in a similar manner to the first Hokage, none can doubt the power it does have. One of the few things able to sooth even the wrath of the tailed beasts, this necklace when worn renders immune to any negative effects that their chraka might bring about. In addition, its touch is able to force any Bijuu container back to his human state, as well as preventing them from transforming. When worn by a Jin, it has the same effects, as well as one extra. Namely it renders it impossible for them to lose CP points by any means.
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Name: White Light Chraka Sabre
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: One of the many artifacts that have been broken and reforged over the years, the White Light chraka sabre is actually a small tanto, despite what its flash name states. Wielded by a family of ninja that was claimed only ever made heroes, the tanto was put into the villages keeping after the last member of that line died without a heir. Seemingly normal appearing in most ways, the true power of this sword is revealed when swung, leaving a trail of bright white chraka. When used as the focus of a jutsu, this chraka reinforces and braces the jutsu allowing greater effects for a lower cost. Any jutsu channeled through this saber costs 50% less chraka.
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Name: Raijin no Ken
Rank: S
Type: Unique/Artefact
Requirements:
Description: A rather underestimated weapon, the Raijin no ken is the fabled sword of the second hokage. When not in use, it appears to be little more then a handle, one that's indestructible. This small size makes it incredibly useful for infiltration missions, when a small yet potent weapon that easily concealed can be the difference between life and death. When activated by a flick of the wrist, and a surge of chraka, from the handle appears a glowing yellow thunderbolt like blade, from which the sword got its name. Its because of this that the sword is unbreakable, even to the Kusangai or Kiba. After all, they can smash or slice the blade as much as they want... the user can just remake it. When cut by the blade (assuming it wasn't repaired that post) the enemy is surrounded by rings of electricity, that zap them for three posts, slowing them down and causing pain.
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Name: Stone of Gelel (taken)
Rank: S
Type: Unique/Artefact
Requirements: Artifact
Description: A rock that was mined from a potent source of life energy, the vein it originally came from, and all like it in the world has long since been destroyed. Those who possess the rock, find their bodies and bones invigorated by the energy it contains, finding themselves slowly repaired over a period of time that others cannot measure. More importantly, they find wounds they take slowly healing. Minor wounds (ie ones that don't affect much) disappear over a post, major wounds over a period of five posts, and serious wounds over ten. Theoretically it could even heal a life threatening wound, except if a wound would let you survive 20 posts before killing you, chances are it wasn't that life threatening.
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Name: Sliver fragment:(taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: A strange necklace, with an even stranger jewel everyone who looks into the jewel for too long claims to see a monstrous creature of some kind, usually vaguely insectoid looking back out at them, usually either waving or making gestures that can be summed up as 'I'm coming for you.'. Which would normally be bad enough, except everyone that looks into it seems a completely different one, almost as if there are entire legions of creatures sealed within. The only reason why it hasn't been destroyed by now, is the sheer usefulness of its effect. Those who wear this necklace feel their skin harden and toughen, becoming as tough as strongest wootz steel for as long as they maintain skin contact with it.
Appearance/Picture:
Kumo:
Name: Bashōsen
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: The Sages sacred banana fan, the Bashōsen is believed to have been his prototype for the Elemental Soul, back when the sage first built the structures that allowed everyone to use chraka. While exhasting to wield and fight with, the Bashōsen still fufils its original purpose, allowing the wielder to access the elemental winds while its in their possession. The Bashōsen allows the owner to learn and use jutsu of any element, but they cost 50% more chraka to use. If you lose the sword however, the jutsu slots WONT be refunded.
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Name: Shichiseiken
Rank: S
Type: Artifact/Unique
Requirements:Artifact
Description: The Seven star sword of the sage, the Shichiseiken was said to be the weapon used when he beat the elementals into position, long enough for the elemental soul to form, turning their own power against them, even as he sealed it away. Based around targeting the enemies power, whenever the Shichiseiken cuts someone, you can pay 5% of your chraka and name a style. The sword then creates a tattoo of that styles kaniji in the wound. For as long as that tattoo exists (it can be removed as an S rank fuuinjutsu) everytime the target uses a jutsu of that style, you can use one back, without having to pay any chraka.
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Name: Kohaku no Jōhei
Rank: S
Type: Artifact/Unique
Requirements:Artifact
Description: Used by the sage to silence the fools who would dare to speak against him, the Kohaku no Jōhei is an overly large pot marked with the kanji for lightning on it. This weapon allows the user to choose to seal away the voice of anyone who answers a question that they ask. As well as silencing the fool, any. person with their voice sealed does 50% less damage to the bearer, as long as the user is actively holding/wielding the weapon
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Name: Benihisago
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: Wielded by the sage of six paths, in order to destroy those who dare turn his teaching against him or the people they protect, the Benihisago has a direct link to the Element Soul, from where all the elements of chraka ultimately derive. When activated by the user, with the word 'record then what element they wish the effect' it automatically causes all jutsu of that element to be negated, preventing them from even being activated. The stress of doing this however, can take a toll on the weapon if activated too quickly. Activating the Benihisago in this manner takes 5% of the users maximum chraka, and can only safely done if its been four posts since it was last activated. Otherwise, the weapon activates its effects for a single post, before shattering completely from the strain, needing to be remade.
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Name: Kōkinjō
Rank: S
Type: Artifact/Unique
Requirements: My Permission
Description: When the command 'Bind and Draw Out' is used, the rope 'freezes' anyone it touches in place, for as long as it touches them. This includes the user if they are not careful. In addition, for everyone frozen in this matter, you must pay 5% chraka per post.
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Name: Extra hammer fist (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: A hammer for those who like to fight for glory using their FISTS, the EXTRA HAMMER FIST is so manly it could impregnate your MOTHER!. More importantly then that however, is its rather 'unique' properties. Namely, the person wielding the hammer can make the hands on each end do anything they could do with their own hands... without the weaknesses of pain or injury that could result in some. It is after all, made from blacked titanium. What this means in real effects, is that you can use the hammer for jutsu that normally require you to use your bare hands. Comes in handy when you want to knock out a lava beast.
Appearance/Picture:
Kiri:
Name: Shibuki
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: The most dangerous of the seven swords to use in combat, Shibuki (splash) is also the one that is the least stealthy. Which is most likely why it was assigned to the self proclaimed hero of justice, who tends to forget about stealth the moment she scents blood. Known as the blastsword, it is unsual amongst the blades in which it contains two completely different edges. The first edge is a typical cutting edge, present on all swords. The second edge is far stranger, being more of a platform then an actual edge. When in use, the sword produces a large number of explosive tags. When this pariticualr edge comes into contact with the enemy, the tags all explode in that direction, causing massive amounts of damage. Since the wielder must also be careful to avoid the explosions, it can be a double edge sword. One that reloads the tags in between uses.
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Name: Nuibari [Sewing Needle]
Rank: S
Type: Artifact/Unique
Requirements: Seven Swordsman of the Mist, Taken from Owner, Given by Owner
Description: The Nuibari (縫い針; Literally meaning "Sewing Needle") is one of the swords of the Seven Swordsmen of the Mist, wielded by Kushimaru Kuriarare and Mangestu Hōzuki. The blade itself assumes the form of a narrow "longsword" (長刀, chōtō) that greatly resembles a large needle, with a long length of thin wire mirroring thread, tied to the eye located at the base of its hilt. This sword is said to possess the ability to pierce all and stitch them together, demonstrated through its ability to effortlessly penetrate multiple targets in a single thrust and then quite literally stitches them together in substantial bundles, by simply pulling the attached wire taught. A capable user can even throw the sword with the intent of piercing a line of multiple enemies, before catching the needle at the other side and repeating the process at different angles, in order to create knots of corpses with the wire passing through the entirety, effectively creating bundles of bodies at various points along the length of the thread. The penetrative ablitiy of this sword is equal to a rakiri.
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Name: Kubikiribocho (Decapitating Carving Knife)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: One of the legendary blades of the Seven Swordsmen of the Mist, its not without a special capability well geared towards combat. The blade can reform itself by using the iron in blood, and takes place rather rapidly regardless of the damage. It can return to perfect condition from the barest of damage to severe, including losing half or more of the blade.
Appearance/Picture:
A massive broadsword shaped very much like a giant butcher knife, there is a circle cut from the top and a semicircle close to the handle fully capable of performing to the blade's namesake. The handle is capable of being detached, and in the wrong hands the blade can tire out its user easily due to its massive size. Given the proper training and chosen styles however this isn't an issue, thus its advisable to be Taijutsu Major or higher, though a Specialist is the most ideal. The size of the blade itself ranges somewhere between four and five feet in length not counting the handle.
Name: Samehada (Literally meaning "Shark Skin")
Rank: S
Type: Artifact/Unique
Requirements: Artifact.
Description: A large sword of comparable size to the Kubikiribōchō. It is described as "the most terrifying of all the Seven Swordsmen's blades". At the tip of Samehada's handle is a small skull. Its actual blade is covered in scales, which causes it to inflict shredding or shaving damage rather than cutting what it comes into contact with. The effect is similar to a shark's skin, hence its name. While it ordinarily remains rigid, Samehada is able to stretch and bend to a great extent, allowing it to be used like a flail. Samehada is rather unique amongst many artifacts, for being the only one that is actually alive. Unlike many swords, Samehada doesn't cut but instead shaves, tearing chunks out of flesh like a demonic sword shaped sandpaper. However, none of these are its 'true' properties..
Being alive, Samehada must 'eat'. Unlike many beings or weapons, who demand blood offerings or similar, Samehada is happiest in the hands of someone who can ensure plentiful meals of chraka, not caring if it comes from them or the enemy. Because of this, Samehada has chraka absorption abilities similar to the Chraka absorption SA (strange that) albiet to a higher level in all but one. While it tends to suck more chraka out at a time then someone with that SA, it always fails any attempt to absorb chraka from someone with it, and instead gives THEM chraka if they try and take it. Its believed the sword was first made for someone with that SA.
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Name: Kiba (牙; Literally meaning "Fangs")
Rank: S
Type: Artifact/Unique
Requirements: Artifact.
Description: The second sharpest swords in the world, the Kiba are said to often feel so sad about this fact that they break down into tears. This isn't actually true however, considering A) swords don't have tear ducts and B) they are still sharp enough to cut through anything material the user desires. In fact, they are actually too sharp for some, with the comparison being that the person who built Kusanagi wanted a man so he could choose, while the one who developed Kiba wanted only slaves that would obey. Because of this, Kiba cut anything they touch, not allowing the user to choose to spare something if it gets in their way. They also can't cut through concepts, but then again thats merely a plot power anyway.
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Name: Hiramekarei [Flounder] (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: . The Hiramekarei has two holes in the upper end of the blade that shoot out chakra, which can seemingly be formed into weapons such as a hammer or whatsoever the user feels the need to creat. It is the heaviest of the Seven Swordsmen Blades, because of this its power is immense with each strike, casting foes easily through walls with a single swing its titanic force is not something to be trifled with in any case. The chakra used through this weapon isn't the real drain as its drain is rather relevant on the size of output thus the larger the more draining, (To imitate the hammer seen below is a very small drain.) however holding it in battle can prove to be exhausting if one isn't entirely trained in its usage. Out of combat its more of a burden but not quite as draining to wield.
Appearance/Picture:
Iwa
Suna:
Name: Gourd of red sand (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: This gourd of sand is known to be used famously by a ninja who had mastery over sand manipulation. Supposedly using special sand to overcome those other imposters who thought they could do sand manipulation as well. This gourds sand is unlike other sand making it stronger than sand normally used by a manipulator of the art. The only limiting factor of this is that the sand within the gourd is limited in supply of up to 30kilo’s (or 66 pounds). The sand replenishes overnight, or at the cost of B rank chakra, should it be destroyed.
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Name: Chikamatsu collection of ten puppets. (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: The Chikamatsu set of ten puppets are some of the most powerful puppets ever made. They were created by the first puppetry master, and are vastly customizable. Their overall power and strength however is what makes them legendary as they can take blows like no one’s business and keep on going. Despite the fact that there are ten puppets within this set they can all be controlled as though they were one puppet. The disadvantage of this is that the user cannot control other puppets while controlling these puppets, as they are still ten physical puppets. All devices on the puppets must be custom made, and when you obtain this artifact you must make an application for said puppets in order to list what devices/weapons they have.
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Name: Colossal fan (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: A fan created by the village hidden in the sand to be one of the most powerful wind weapons ever created, and with good reason. This fan while looking like other fans the village has employed is designed to make wind jutsu both more powerful, and easier to perform. This fan can use any wind jutsu through it, make them require no hand seals, and decreases their chakra cost by one rank. The downside to this is that one cannot preform handseals while holding the fan.
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Name: Binding cloth (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: Cloth created to be the best cloth for their cloth binding arts the appropriately named binding cloth was such a creation. This cloth is capable with a bit of chakra from the user to immobilize an opponent completely so long as it is wrapped around them in some way. This can apply to the user if they aren’t careful. This fabric cannot be manipulate by jutsu however, or affected by Fabric manipulation.
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Name: Weather jacket (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: A jacket designed to be the best weather protection ever, it’s in the shape of a chunin jacket. While wearing this jacket the user is immune to all natural weather affects, and climate change. They are still affected by chakra that causes such things but their effectiveness is reduced by 40%. It can also for equal chakra cost shut off weather effects both naturally caused and chakra caused.
Appearance/Picture:
Name: Skeleon (taken)
Rank: S
Type: Artifact/Unique
Requirements: Artifact
Description: An artifact formerly belonging to one of the gods of theft, how it ended up in the vaults of Sand is unknown. Appearing as little more than an indestructible key, Skeleon has the power to undo any binding and open any lock, including that of barriers, shields and seals. Unfortunately, the close proximity required to do such a thing has ensured that Skeleon has indirectly killed many bearers over the years.
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